Hoenn rebuilt in HD-2D
The route from Littleroot to Mauville, including every interior, has been rebuilt tile by tile in Unreal Engine 5 while retaining pixel-art characters.
Systems in the current build
See what version 1.13.1 includes, from automatic HMs and portable storage to day-and-night encounters and P2P trading.

World and battle features
The creator lists these systems on the official release page. Some features are limited while the rest of Hoenn remains in development.
The route from Littleroot to Mauville, including every interior, has been rebuilt tile by tile in Unreal Engine 5 while retaining pixel-art characters.
Weather changes across the overworld and can also affect battles.
The day-and-night cycle changes lighting, and wild encounters may vary with the time.
The custom turn-based system supports abilities, held items, weather, status effects and Gen 6 physical/special rules.
Your lead Pokemon can follow you. Once an HM is obtained, the party handles matching field obstacles without teaching the move.
Peer-to-peer trading lets players exchange Pokemon directly. The story and current battle modes remain single-player.

Time and weather
The day-and-night system changes the appearance of towns and routes. Wild encounters may also change with the time.
Battle system
Battles use abilities, held items, weather, status effects and the physical/special split. Early Access currently supports single battles only.

More than a new look
Your lead Pokemon can follow you, PC and Box storage are always available, and obtained HMs work automatically when you interact with the matching obstacle. TMs are taught from the Change Move screen.
Berry planting follows a real-time eight-hour growth cycle. Breeding, move tutoring, the Game Corner, trainer rematches and P2P trading are also implemented. Rematches unlock after earning the Stone, Knuckle and Dynamo Badges.
Download version 1.13.1See the transformation